September 12, 2014 - 2:55 pm by Megan Fox

The bitfold is the dingus you keep your bits in. Similar to Zelda, each bitfold has a certain max size and to collect more, you’ll need an upgraded bitfold. This is how it looks in programmer art form.

Screen Shot 2014-09-12 at 3.53.03 PM

September 10, 2014 - 4:21 pm by Megan Fox

We went to PAX again! It was dang cool. Aide from that, we’ve been working on the city, but, seriously. PAX!

Indie MEGABOOTH PAX Prime 2014

August 9, 2014 - 4:38 pm by Megan Fox

This, we finished last week. It, and the entire Clue system, are in-game and working. Backstage pass’ers don’t have an updated build with this yet… but only because we’re working on the PAX demo now. We want that done before pushing an updated build. It’ll use Clues, of course.

clue 3

August 9, 2014 - 4:36 pm by Megan Fox

Woof, it’s been a while since I posted an image. Let’s fix that! Here’s how the final revolver looks, in all its in-game glory. Neat eh?

final gun art in-game

June 20, 2014 - 9:44 am by Megan Fox

This is, roughly, how the Clues UI will ultimately look. I went with a button-based page flip instead of a scroll because that works better for gamepad, and just felt more… in-world’y, than a scrolling pane.

Screen Shot 2014-06-20 at 10.41.04 AM