October 17, 2014 - 8:11 pm by Megan Fox

Even a simple flower takes a progression, until it fits the HTR art style properly… but it’s worth it.

flower progression

October 2, 2014 - 8:12 pm by Megan Fox

This is how it’ll look, roughly. An office scene, stuff on the desk you can interact with, etc.

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September 22, 2014 - 3:16 pm by Megan Fox

This is how we’re planning on representing flower pieces, as in “get 4 flower pieces to get another flower petal on your health meter.” It’s the little purple half-petals, the question being – is that visible enough? Still not sure.

Screen Shot 2014-09-22 at 4.14.16 PM

September 16, 2014 - 4:25 pm by Megan Fox

Mazuma cares not for the plight of the working poor. You want Torch rounds, you pay him in cold, hard bits.
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September 12, 2014 - 2:55 pm by Megan Fox

The bitfold is the dingus you keep your bits in. Similar to Zelda, each bitfold has a certain max size and to collect more, you’ll need an upgraded bitfold. This is how it looks in programmer art form.

Screen Shot 2014-09-12 at 3.53.03 PM