September 22, 2014 - 3:16 pm by Megan Fox

This is how we’re planning on representing flower pieces, as in “get 4 flower pieces to get another flower petal on your health meter.” It’s the little purple half-petals, the question being – is that visible enough? Still not sure.

Screen Shot 2014-09-22 at 4.14.16 PM

September 16, 2014 - 4:25 pm by Megan Fox

Mazuma cares not for the plight of the working poor. You want Torch rounds, you pay him in cold, hard bits.
Screen Shot 2014-09-16 at 5.20.44 PM

September 12, 2014 - 2:55 pm by Megan Fox

The bitfold is the dingus you keep your bits in. Similar to Zelda, each bitfold has a certain max size and to collect more, you’ll need an upgraded bitfold. This is how it looks in programmer art form.

Screen Shot 2014-09-12 at 3.53.03 PM

September 10, 2014 - 4:21 pm by Megan Fox

We went to PAX again! It was dang cool. Aide from that, we’ve been working on the city, but, seriously. PAX!

Indie MEGABOOTH PAX Prime 2014

August 9, 2014 - 4:38 pm by Megan Fox

This, we finished last week. It, and the entire Clue system, are in-game and working. Backstage pass’ers don’t have an updated build with this yet… but only because we’re working on the PAX demo now. We want that done before pushing an updated build. It’ll use Clues, of course.

clue 3